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arienyed · 2 years

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A LITTLE ABOUT THE CONDITIONAL TURN BASED BATTLE (CTB)

Sorry for the delay in publishing a new post. But I hope you enjoy this post as much as I enjoyed writing it!

Cover photo by Jowita Jeleńska on UnsplashAn RPG game involves many aspects to think about at the time of its creation. One of the most appealing is the combat system, since it comprises a large part of the gaming experience. Although as player one can say that there are as many types of combat systems as there are video games exist, the truth is that it is considered that there are only two…

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arienyed · 2 years

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A LITTLE ABOUT THE CREDITS SCREEN

Finally here the April post! Now I talk a little bit about the credit screens. I hope you like it!

Cover photo by Sigmund on UnsplashOne component that is thought to be simple and therefore underestimated is the credits. However, the truth is that credits are necessary not only in video games, but also in almost all manifestations of art. This is because in addition to acknowledging the hard work of all the team members who cooperated in creating something by mentioning them along with the…

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#credits#creditsScreen#endingcredits#openingcredits#videogamecreators

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arienyed · 2 years

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HOLLOW KNIGHT: INTERFACE DESIGN ANALYSIS

Cute and creepy post! This time I decided to talk about "Hollow Knight". I hope you like it!

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#Gothic#Gothic Architecture#Hollow Knight#Interface Design#Logo Design

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arienyed · 2 years

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Valkyrie Profile: Logo Design Analysis

New post where I talk about a beautiful logo inspired by the Valkyries and Norse mythology.

Cover image by tinbapakk on SteamGridDB“Valkyrie Profile” is a series of role-playing video games inspired by Norse mythology, where the story revolves around a Valkyrie, one of a host of female figures who collect the souls of slain heroes. These serve either as Einherjar or her personal companions for Ragnarok – the battle to decide the fate of all creation – and trains them by fighting…

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#Enix#JRPG#Logo#Logomark#Logotype

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RADIAL MENUS IN VIDEO GAMES

The first post of the year 2022! I hope you enjoy it!

Cover image from Videogame PavilionIn user interface design, a radial menu is a circular context menu where the selection depends on the direction. It pops up when pressing or holding a hotkey, making a circular component made of several slices to appear, which is why it is also known as pie menu. A slice can be assigned a simple option or another menu. In case of being the last mentioned, the…

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#PieMenu#RadialMenu#SecretOfMana

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arienyed · 2 years

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MERRY CHRISTMAS AND HAPPY 2022!!

MERRY CHRISTMAS AND HAPPY2022!!

First, I have to apologize because when I realized it, the calendar indicated that there were only two days left until Christmas and I could not finish this month’s post!! And worst of all, I had not even written half of it, so apparently this month I will not be able to post anything.I’m really embarrassed, but in my defense, November and December were very crazy and busy months. However, I…

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arienyed · 2 years

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FINAL FANTASY XIV: CLASSES AND JOBS ICONS (PART 3/3)

FINAL FANTASY XIV: CLASSES AND JOBS ICONS (PART3/3)

Cover image from Creative Uncut. Classes and Jobs icons from redditAnd here is the third and final part about the design of the icons of the classes and jobs of Final Fantasy XIV. This post is divided into four subheadings that represent the last four categories, in which the icons were divided according to the inspiration resource used for their design. Although this topic has three parts,…

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#final fantasy icons#FINALFANTASYXIV#scholar ffxiv#bluemage ffxiv#redmage ffxiv#arcanist ffxiv#dancer ffxiv#ninja ffxiv#bard ffxiv

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arienyed · 3 years

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FINAL FANTASY XIV: CLASSES AND JOBS ICONS (PART 2/3)

Final Fantasy XIV: Classes and Jobs Icons (Part 2/3)

Cover image from Etsy. Classes and Jobs icons from redditHere is the second part about the design of the icons of the classes and jobs of Final Fantasy XIV. In the first part, only one category was presented because it contained many icons, but this post will talk about three different ones. Although some of the icons that will be discussed still take inspiration from the main weapon, they…

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#final fantasy icons#FINALFANTASYXIV#dark knight ffxiv#reaper ffxiv#monk ffxiv#gunbreaker ffxiv#samurai ffxiv#dragoon ffxiv#black mage ffxiv#summoner ffxiv

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arienyed · 3 years

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FINAL FANTASY XIV: CLASSES AND JOBS ICONS (PART 1/3)

Final Fantasy XIV: Classes and Jobs Icons (Part 1/3)

Cover image from reddit. Classes and Jobs icons from redditFinal Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) in which players control a customized Adventurer avatar. To create this avatar, it is possible to choose between five races that are divided into two tribes. In almost all of them, one can choose a male or female character. Something characteristic of this…

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#finalfantasyxiv#final fantasy icons#gladiator ffxiv#paladin ffxiv#marauder ffxiv#warrior ffxiv#conjurer ffxiv#whitemage ffxiv#lancer ffxiv#archer ffxiv#pugilist ffxiv#rogue ffxiv#machinist ffxiv#astrologian ffxiv#sage ffxiv

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arienyed · 3 years

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EPHEMERAL: LOGO DESIGN ANALYSIS

EPHEMERAL: Logo Design Analysis

Designing a video game logo is a difficult task, especially when there are requirements that go beyond the representation of the game itself. One of them is when the same logo needs to work for sequels or spin-off, making it difficult to choose elements to incorporate without losing meaning in the other parts of the video game series. To solve the above dilemma, the designers have to put into…

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#otome#ephemeral#logoconcept#logo design#logodesign#logo concept#logo analysis

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arienyed · 3 years

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MYSTIC MESSENGER: RAY BAD STORY ENDING 2 WALKTHROUGH

Mystic Messenger: Ray Bad Story Ending 2 Walkthrough

It’s rare that I post walkthroughs on this blog as I am not very good at doing them, and I also like to talk about design more. However, I wrote one a while ago to fulfill a promise I made to myself, and now I decided to do another. This is because some people asked me for a guide to get the Ray Bad Story Ending 2 and… well… I can’t disappoint them :P. Then, let’s take a break from the analysis…

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#mysticmessenger#mysticmessengerray#otome#walkthrough

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arienyed · 3 years

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FINAL FANTASY XIV: GRAND COMPANY STANDARDS

Final Fantasy XIV: Grand Company Standards

Cover image from Sellers and FriendsMost video games manage territorial divisions to have the possibility of creating different types of society, politics, economy, among other things within a world. This helps make the game feel more believable and at the same time allows building more complex and interesting stories. The above can be used to include military organizations as well, making it…

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#ffxiv#ffxivgrandcompany#design#standards

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arienyed · 3 years

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OZMAFIA!! - CHARACTERS DESIGN ANALYSIS OF THE THREE MEN OF FAMIGLIA OZ

OZMAFIA!! – CHARACTERS DESIGN ANALYSIS OF THE THREE MEN OF FAMIGLIAOZ

As mentioned in previous posts, inspiration for creating video game stories and characters can come from anywhere. When derived from true stories, novels, myths, fairy tales and similar resources, the game can be freely adapted, yet always preserving the key elements of the original work. This allows the user to identify where the idea for the video game character originates from, but at the same…

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#ozmafia#character analysis#character concept#caramia#axel#kyrie

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arienyed · 3 years

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A LITTLE ABOUT THE EVOLUTION OF THE CURSORS IN JRPGs

A little about the evolution of the cursors in JRPGs

Cover image: Photo by Naomi George in Starry Eyes + Coffee CupsOne element that can be never missing from an interface that is addressed to a user is the cursor. This is because this item is the indicator responsible for showing the current position for user interaction on a computer monitor or other display device that will respond to an action from an input device. One of the oldest examples…

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#jrpgs#cursor#design#interfaces#interface#analysis

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arienyed · 3 years

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THE TRUE RUNES OF THE MAIN CHARACTERS OF SUIKODEN SERIES

THE TRUE RUNES OF THE MAIN CHARACTERS OF SUIKODENSERIES

Cover image from zerochanThe 27 True RunesIn the beginning, there was “Darkness.”“Darkness” lived for eons in a rift in time.Suffering in solitude for so long,“Darkness” finally dropped a “Tear”.Two brothers were born of “Tear”.“Sword” and “Shield”.“Sword” said he could cut anything to pieces.“Shield” swore he could protect anything.And so, the two went to battle.The battle lasted seven days…

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#suikoden#runes#truerunes#design#analysis

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arienyed · 3 years

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GENERAL INTERFACES OF SOME OTOMES

GENERAL INTERFACES OF SOMEOTOMES

An otome is a story-based video game originally targeting women and where one of the goals is to develop a romantic relationship between the female player character and one of several traditionally male characters. This genre is presented mainly as a visual novel in which the interactions take place when the player has to choose an answer among several that are presented and this series of…

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#otome#interfaces#analysis

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arienyed · 3 years

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CODE: REALIZE - LOGO DESIGN ANALYSIS

CODE: REALIZE – LOGO DESIGNANALYSIS

The sources of inspiration for creating a video game logo can be diverse, even so it must always be remembered that they must have a close relationship with the game. This is to achieve the purpose of giving the player an idea of what to expect. For example, a very common source of ideas is the general theme, as in the case of “Mystic Messenger” or “Bad Apple Wars”, already analyzed in this blog.…

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#code realize#otome#logo design#analysis#logoconcept#logo concept#logo analysis

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